
Similarly, making Thunder Clap always slow and allowing disadvantage (which again, I'd do every time) does too much.Īvatar of the Tempest looks fine. Allowing you to inflict disadvantage on the save (by trading damage, which I would do every time btw) would make you freakishly good at control. First, paralyze is a devastating condition on its own. Also, idk if this is a typo, but this should be given at level 6, not level 7. Rather than a resource system, maybe make these abilities only useable while raging, but don't limit them while raging.īlows of the Storm requires too much DM help, I think, because you'll have to constantly be asking "did that exceed the Constitution score?" Plus, you already have a stun in your arsenal. Barbarians are going to consistently have +3-5 Constitution, and then adding your proficiency bonus on top of that makes for a lot of uses every short rest. I'd also think about reworking your resource system. Let your highest straight damage option be simply attacking (though the others should still deal damage). I'd suggest Storm Bolt being designed for single target control, not damage, and Thunder Clap being for area control. Think through the typical turn for your Mountain King and how you want these abilities to play into it. To get both of these at level 3 is a pretty massive power spike compared to other barbarians.

Thunder Clap is similarly a huge increase in damage output, albeit spread across a group. Compare that to the monk's Stunning Strike, which consumes a long rest resource and adds no extra damage. Storm Bolt is a huge increase in damage from the get-go, and on top of that it includes a stun. Your level 3 feature grants numerous uses of the abilities on a short rest, which is pretty substantial considering how strong they are.

I really like the fantasy of this, but I think it's too powerful.
